With this project, I used OpenFrameworks particle systems to try and simulate an explosion.

A few things that I tweaked from the example code:

1. I set the firework particles from generating random colors to a more explosive red

2. I increased the circle radii from 2 to 20 pixels. This made the initial cluster look more tightly packed like a more realistic explosion.

3. changed the alpha from alpha-- to alpha++ and edited the velocity so that the particles would disperse in slow-mo and "fall" back to Earth once they're propelled. Very dramatic. Very Jerry Bruckheimer.

Here's the finished product

Github link here

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