Motion Capture Lab Generative Motion

This was an experimentation with motion capture and generative graphics. I used a motion file and character from Mixamo and mapped the motion file to the skeleton in Cinema 4D. I added additional mats to the 3D character to customize its appearance. Finally, I manipulated the file and transposed the motion in After Effects to create a generative motion effect.


Narrative and Dynamic Systems- Alien World Narrative

Story Arc

Orientation: The main character awakes to find themselves in an empty all white room trying to remember where they were before and what they are doing here.

Crisis: They are eventually met by alien creatures that do not verbalize. They lead the character through the halls of their building showing them other creatures that are being kept captive. They give the character basic clothing and lead them to the outside world.

Escalation: The aliens lead the character out into a bustling alien city street with strange things that they can’t possibly comprehend. The character looks to their alien chaperone but they are nowhere to be found.

Discovery: The character gradually discovers how they can express themselves to the non-verbal race of aliens. The character has to project their positive intentions and empathize, something the character never had to master on Earth.

Change: The character over time folds into alien life successfully and returns to Earth with a new mission for humanity.

How might it make the world a better place: It might make us as people re-think the forms of communication or structures of power that we place value upon. If the character realizes the skills they need to hone to survive on the alien planet are more valuable or have value in a larger form.

Where do you imagine someone experiencing the thing you’re making: as a cinematic browser-based experience- it would need to have the quality of watching a movie but the ability to interject and interact at different points throughout the plot that feels natural to the user and doesn’t interrupt the passive watching experience.

Is this experience addictive? Why or why not?: No. I want it to act as a parable- a single takeaway lesson that you have to go through the full narrative to understand and ponder. Once you understand the message, there’s no real need to revisit.

Story Board


Mood Board

alien mood board.png


Lillith’s Brood by Octavia Butler


Lillith’s Brood by Octavia Butler

This story chronicles the life of a woman abducted by aliens and inducted into their culture


Avatar, 2009

The tale of an American marine in the distant future forced to re-evaluate his values when confronted by an alien culture’s plight


Castaway, 2000

A postal service worker is marooned on a desert island and forced to dig deep into himself to survive

Narrative and Dynamic Systems- Chatbot

Chatbot Feedback

What is the best chatbot you’ve experienced? What made it good?

-Digit. I was able to text Digit and handle all of my basic banking needs but Digit also saved money for me and helped me maintain a budget. I also liked Digit’s tone. It wasn’t pushy. It didn’t try to hard to be fun of hip. It felt like a chill friend who’s better at finances than you that you could consult when you needed them.

Describe a use-case for a chatbot that you haven’t seen but you think would be effective.

I’ve never seen a chatbot for travel or navigation. I think it would be useful to have a travel assistant that could help you purchase the cheapest flights and lodging, find places of interest, and places to eat according to your preferences. To have all of those things available in one place would be great.

Narrative Design Ideas

Idea 1 Stranger in a Foreign Land:

The main character is a human stranded and abandoned on an alien planet to fend for themselves and has to learn how to communicate and adopt the alien culture in order to survive. The goal of the interaction is to collect vital resources like food, housing, work, etc. through non-verbal communications and foster an empathetic perspective to living life as an immigrant.

World State Variables:

  • Personality (charm)

  • Money

  • Diasporic community

  • Friends

  • Education

Promise: That you’ll find some level of triumph in the struggle that you witness through the character.

Truth: That we are all the same regardless of where we come from. We all have the same essential needs. We all have the capacity to be lonely and overwhelmed in the same way we have the capacity to feel togetherness and mutual support.

Idea 2 Female Perspective:

The narrative focuses on living life through the eyes of a female character navigating a city scape and avoiding the invisible hazards of femininity- threats from men. As a woman, I oftentimes face shock and surprise at the lengths that I go through to feel safe in public and private and I’d like to present this in a narrative form.

World State Variables:

  • Safety

  • Time

  • Setting

  • Coherence

  • Attire

Promise: That the audience will be a part of a gripping story that leaves the resolution a mystery. You won’t really know how the main character will fair or what seemingly mundane decisions might have a more unforeseen impact.

Truth: That sexual harassment is so pervasive that it can happen anywhere and there is very little planning for it.

Idea 3 Morbidity and Mortality:

I’d like to tell a story that allows the users to see an accelerated version of the choices they make that influence their health. I believe the average person has only a vague appreciation for the impacts that everyday choices like the food they eat and the exercise they get have on their long-term health.

World State Variables:

  • Food

  • Exercise

  • Stress

  • Environmental Pollution

  • Personal Care Products

Promise: That the audience will learn new things about protecting their health. If they take part in the narrative it will reveal ways that they themselves can make healthier everyday choices.

Truth: Developing a chronic illness is extremely easy to do with a “modern diet” and even easier to do when money and time are tight.

Anonymous Augmentation

This past November I spent two weeks in Berlin and Paris roaming the streets for inspiration. I worked with classmates from my program at Parsons and students from KISD in Cologne. One group project, Graffiti Go! really captured my imagination. Follow the link to learn more.

The two cities, though distinct in their culture and aesthetics have one major thing in common- art is everywhere. In Graffiti Go! my classmates and I envisioned an augmented reality scavenger hunt as a commercialized product. I wanted to further that concept and imagine augmenting art as a medium for protest and guerilla art.



December 18, 2019

By Mia Walsh, BBC

Augmented Artwork Sparks Political Intrigue

A new sensation has hit the streets and museums of Paris and Berlin. A collective of digital artists calling themselves HanselxGretel have launched a campaign throughout Berlin and Paris to augment works of art. The collective identify both contemporary and classical works of art and use GANs machine learning to make the art send a message in a process that the collective call “creative hijacking.” The anonymous collective are extremely illusive. No one knows the identity of any of the artists but many speculate that there may be some overlap between the digital activist group Anonymous.

Like Anonymous, the only direct communication the group engages in is via their Twitter account. The collective describes the experience as “A challenge to all citizens to follow the bread crumbs to enlightenment.” In a statement released via Twitter in October the group accused the leaders of the European Union of moral elitism and challenged citizens to reckon with the means of their affluence.

“Our countries have placed themselves on a moral pedestal. We choose to romanticize our imperial legacy. We choose to forget the legacy of the means of our wealth. We are like Hansel and Gretel, skipping to our demise. Let us wake you up.”

Every Friday the collective tweets a new GPS location followed by #HanselxGretel and followers flock to the location to find the augmented artwork. Recent locations have included Rue Denoyez in Paris and the Altes Museum in Berlin.


The augmented artwork can be revealed via a free mobile app developed by the collective. Users can fully immerse themselves in the augmented experience using Google cardboard viewers. Once the artwork is revealed, it comes to life before the user’s eyes.

Berlin Woman.gif

The collective has indicated that each message collected are components of a larger statement. Although, there is no indication of what that statement might be as of yet. Experts believe that the messages collected are actually components of a decryption key. Many speculate that the key might decrypt sensitive government documents from EU officials. Politicians- perhaps anxious at the prospect of more civil unrest- have made efforts to quell the conspiracy theories with statements calling for the need for harmony in light of recent protests over government cover ups. What the collective has planned for the future is impossible to tell but for now they have two of Europe’s largest cities on the edge of their seats.

Graffiti Go!

Graffiti Go!


Some people say a piece of art speaks to them. In the near future street art really will speak to you. The following is a speculative design narrative entitled “Graffiti Go!” that explores the possibility of art coming to life


Graffiti Go! Press Release

Graffiti Go! is the latest in augmented reality gaming. Now you can challenge friends and strangers alike to a scavenger hunt throughout the world’s major cities. Use the map to navigate the city and find the interactive artwork. Each piece has a story for you and will give you a clue to the next location. You’re in a race with the rest of the city to to


1. Once you locate the artwork, scan it using your mobile device and watch it come to life. The artwork will tell you its story in its own words.


2. Graffiti Go! will track your progress and show the pieces that you’ve collected. Choose from different themes and explore a new city.

Search Page.png


The extraordinary thing about art is the ability of a single work to provoke a plethora of reactions. We answered the design prompt “Street Art Collector” through the lens of “Narrow Speculation” and traversed the streets of Paris and visited Rue Dénoyez. We live in a consumptive society. Street art breaks the boundaries of traditional modes of art consumption. Who can own a mural if it’s on the side of a building? Graffiti Go! encourages the user to capture or take ownership of street art for better or for worse. You are enthralled by the magic of the deep learning algorithm at work but what do we sacrifice when artwork’s interpretation is no longer left to individual interpretation and is instead explained to you in the artwork’s own words?

- Dani, Dilara, Iris, Jungu

Thesis Domains





Private healthcare insurer. Utilizes a more transparent business model re: coverage and billing. Offers members less barrier to access physician care with on-call system.


Thesis Mind Mapping

I started my mind map with two core ideas about women's health and race-based discrimination healthcare. The conversation and feedback from my classmates segued into larger discussions about systematic racism and that's reflected in version one. 


I spent some time reflecting on how the topic segued and realized that systematic racism in America is a broad topic. It's also an exhausting topic for me. I couldn't see myself entrenching myself in such a topic for a year without it taking a huge emotional toll. Instead I refined my ideation to focus on another topic "access and barriers to healthcare" This spawned from my original subject "race-based discrimination in healthcare." There are many other factors that determine the type of care you receive in this country. Race is one of them. Gender is one of them, socioeconomic status is another but I'm curious as to how the ecosystem developed and the full breadth of its impact. I think somewhere  in understanding that ecosystem there's room for innovation. 

IMG_2359 2.JPG

I broke my questions down into three categories and two types. The categories were: relating to the topic of discrimination in health care, related to the overall healthcare ecosystem, and related to possible approaches to the problem space. The two types of questions were questions that naturally occurred to me (orange) and challenges to my own assumptions (blue). 

Communities of Practice:

  1. Physicians (functional medicine physicians- innovators)
  2. Medical Administrators (billing and coding, QA, section chiefs)
  3. Insurance providers (Oscar, One Medical, Quartet Health innovators)
  4. Sociologists specializing in healthcare
  5. Public health professionals NYC- Urban Interaction Design Proposal NYC- Urban Interaction Design Proposal

New York City has one of the most comprehensive public transportation systems in the United States. When many Americans travel to New York for the first time, they are struck by how far-reaching the subway system is. That is unless you have a mobility impairment. Then navigating the subway system becomes a time consuming, frustrating, and discouraging experience. New York’s Metropolitan Transportation Authority (MTA) encompasses 425 stations, but of those, only 92 stations are wheelchair accessible- that’s less than 22 percent. You may look at that percentage and think, “That’s not so bad. It could be worse.” Unfortunately, for the approximately 60,000 wheelchair users in New York City, it does get worse.

On a daily average 25 elevators break down and announcements and real-time updates are infrequent and unreliable. This lack of infrastructure and communication leaves wheelchair users and thousands of other riders with varying levels of mobility impairment stranded or forced to search for alternative (and sometimes more costly) modes of transportation.

New Yorkers are resilient. None more so than the 60,000 plus New Yorkers who tenaciously navigate a transit system that fails to accommodate their needs. Our team believes that a key feature of urban resilience should be accessibility. For our project, we are examining the reality of New York’s transportation system for people with mobility impairments. Citizens with disabilities deserve equal accommodation within a city’s infrastructure. Even within the larger context of climate change, mobilit and public safety are intertwined. Mobility impaired citizens should have every opportunity to navigate the city to safety in the event of an emergency including natural disasters.

We propose to create a map visualizing the status of MTA elevators in accessible stations as well as transportation alternatives. Our goal is to provide riders with a comprehensive tool to assist navigation on public transit as well as demonstrate the unreliability of the current system to inspire change. We are collecting data from MTA API on elevator outages, MTA bus routes, and MTA accessible stations. The end product will be an interactive map that identifies the obstacles standing in the way of a more accessible New York and provides solutions.

Due to technical constraints we rendered the accessible subway system map separately from the bus line map. Our data sets are available at the bottom of this post. 


MTA Accessible Subway Stations

Interact with the map below to see which stations are accessible.

NYC view - accessible stations

NYC view - accessible stations

Bronx view- accessible stations

Bronx view- accessible stations

Manhattan view- accessible stations

Manhattan view- accessible stations

Brooklyn view- accessible stations

Brooklyn view- accessible stations

MTA Bus Lines and Stops w/ Subway Lines

This map is meant to be a supplementary layer to the accessible stations map. If overlaid, the experience would allow the user to find alternate routes should they find that their station's elevator is out of service. 

MTA bus routes (blue lines) view with subway lines (green lines)

MTA bus routes (blue lines) view with subway lines (green lines)

MTA bus stop view (bus icons) and subway view (green lines)

MTA bus stop view (bus icons) and subway view (green lines)



Data Sources

  1. MTA Bus Lines
  2. MTA Accessible Stations
  3. Service status can be accessed through the MTA API

Demystifying Displacement Prototype

This is an update to the Demystifying Displacement data visualization. The goal of this project is to present case studies and statistics that reveal the history of African American communities in Manhattan and their continuous displacement.

The prototype below goes through a series of interactions and data animations that I am developing for the piece. I was very inspired by the New York Times article "Extensive Data Shows Punishing Reach of Racism for Black Boys."